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- Advertising and promotion
- environment
- secondhand smoke
- public policy
- health communication
- media campaigns
- qualitative study
- public opinion polls
Video games provide rich, interactive environments suitable for tobacco promotion.1 ,2 The WHO-Framework Convention for Tobacco Control (WHO-FCTC) recommends comprehensive bans on ‘…all forms of commercial communication…with the aim, effect or likely effect of promoting a tobacco product or tobacco use.’ WHO-FCTC implementation guidelines cover entertainment media,3 ,4 yet surprisingly little is known about the importance of video games for promoting tobacco use.
Starcraft II: Wings of Liberty, produced by Activision Blizzard, Inc., Santa Monica, California, USA, was the most popular PC military game of 2010, selling 3 million copies worldwide in the first month.5 The game presents 29 battles between humans and aliens, separated by brief scenes or cinematic ‘shorts’, which build a cohesive story, give gamers a pause and represent a reward for …
Footnotes
Competing interests None.
Provenance and peer review Not commissioned; externally peer reviewed.