[BOOK][B] The culture of digital fighting games: Performance and practice

T Harper - 2013 - taylorfrancis.com
This book examines the complex network of influences that collide in the culture of digital
fighting games. Players from all over the world engage in competitive combat with one …

Mass media campaigns designed to support new pictorial health warnings on cigarette packets: evidence of a complementary relationship

E Brennan, SJ Durkin, T Cotter, T Harper… - Tobacco …, 2011 - tobaccocontrol.bmj.com
Background In Australia, introduction of pictorial health warnings on cigarette packets was
supported by a televised media campaign highlighting illnesses featured in two of the …

Queer tales of morality: The press, same-sex marriage, and hegemonic framing

CM Liebler, J Schwartz, T Harper - Journal of Communication, 2009 - academic.oup.com
The framing contest of claims makers in the same-sex marriage debate offers the opportunity
to examine the role of power and the cultural context in framing. Content and frame analyses …

Rules, rhetoric, and genre: Procedural rhetoric in Persona 3

T Harper - Games and Culture, 2011 - journals.sagepub.com
Released in 2008 for the Playstation 2, Shin Megami Tensei: Persona 3 is a roleplaying
game with a diverse genre pedigree. It is a combination of dungeon-crawling RPG and …

[BOOK][B] Queerness in play

T Harper, MB Adams, N Taylor, G Voorhees - 2018 - Springer
Queerness in Play examines the many ways queerness of all kinds—from queer as 'LGBT'to
other, less well-covered aspects of the queer spectrum—intersects with games and the …

Digital pitchforks and virtual torches: Fan responses to the Mass Effect news debacle

N Dutton, M Consalvo, T Harper - Convergence, 2011 - journals.sagepub.com
In early 2008, what started as a small report in an online conservative outlet on the Xbox 360
videogame Mass Effect was picked up by a number of news outlets and blogs. In particular …

[BOOK][B] The art of war: Fighting games, performativity, and social game play

TL Harper - 2010 - search.proquest.com
This dissertation draws on feminist theory-specifically, performance and performativity-to
explore how digital game players construct the game experience and social play …

The sexi (e) st of all: Avatars, gender, and online games

M Consalvo, T Harper - Virtual social networks: Mediated, massive and …, 2009 - Springer
Chain-mail bikinis, boob sliders, and Barbie-like physiques. Female avatars in MMO games
would seem to be the equivalent of pinup Playboy bunnies, constructed solely for male …

Under the radar--how the tobacco industry targets youth in Australia

TA Harper, JE Martin - Drug and Alcohol Review, 2002 - Taylor & Francis
Tobacco consumption has been declining in Australia since the 1970s when controls on
advertising were first introduced. Since this time, legislation has been progressively …

Where's my montage? The performance of hard work and its reward in film, television, and MMOGs

M Consalvo, TD Alley, N Dutton, M Falk… - Games and …, 2010 - journals.sagepub.com
Every massively multiplayer online game (MMOG) begins new players at Level 1. The player
must grind his or her way through many early levels to reach any kind of decent reward for …